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, also credited as Makoto Kanoh pre-1995, is a Japanese game designer and supervisor. He was born in Kyoto, Japan. Kano began working for Nintendo in 1974. He was one of the original designers in Nintendo's creative department. Originally, he designed toys and board games before working on the Nintendo Beam Gun series. Kano eventually became one of the lead designers of the ''Game & Watch'' series. By 1984, he was heavily involved in several Nintendo R&D1 games, including ''Hogan's Alley'', ''Gyromite'', and more specifically the ''Metroid'', ''Kid Icarus'', and ''Famicom Wars'' series. Some other projects he has worked on at Nintendo include ''Super Metroid'', the Super Scope for the Super Nintendo Entertainment System, and ''Mario & Wario''. Kano is credited with creating several early Nintendo characters during the 1980s. Ultimately, his best known achievement may have been creating the concepts of the Metroid, Famicom Wars, and Kid Icarus universe.〔(Makoto Kano - Creator of Several Nintendo Characters )〕〔(Iwata Asks: Game & Watch )〕 ==Works== *Nintendo Beam Gun - Designer (Toys, 1975) *''Metroid'' - Concept Designer (NES, 1986) *''Kid Icarus'' - Concept Designer (NES, 1986) *''Famicom Wars'' - Concept Designer (NES, 1988) *''Famicom Tantei Club Part II: Ushiro ni Tatsu Shōjo'' - Supervisor (Famicom, 1989) *''Metroid II: Return of Samus'' - Designer (Game Boy, 1991) *''Super Mario Land 2: 6 Golden Coins'' - Designer (Game Boy, 1992) *''Kaeru no Tame ni Kane wa Naru'' - Producer (Game Boy, 1992) *''Super Scope 6'' - Producer (SNES, 1992) *''Battle Clash'' - Producer (SNES, 1992) *''Super Metroid'' - Producer (SNES, 1994) *''Teleroboxer'' - Artwork (Virtual Boy, 1995) *''Pokémon Stadium'' - Artwork (Nintendo 64, 1998) 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Makoto Kano (video game designer)」の詳細全文を読む スポンサード リンク
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